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1. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Or How about an "Fit/Unfit Group" and "Load/Unload Ammo From Group" option? Keywords: Group fitting one by one by one by one by one Notes: Can I get an amen? (Or at least a snarky explanation of how easy it is? Because Gooogle ha...
- by LUH-3417 Ormand - at 2017.04.29 03:59:52
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2. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Display Number Of Skills In Queue On Character Sheet Keywords: skill queue Notes: --- Since we are limited to 50 skills in queue, it would be nice if the character sheet displayed how many skills I currently have in my queue. Or at le...
- by LUH-3417 Ormand - at 2017.04.26 12:56:46
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3. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Set Waypoint More Than Once Keywords: waypoints, navigation, yes I'm flying in circles Notes: Perhaps a dialogue letting me know that it's a duplicate waypoint, but still give me the option to do it please. --- Sometimes I find myself ...
- by LUH-3417 Ormand - at 2017.04.26 12:44:40
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4. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Add very small nullsec ore deposits as anomalies in high sec Keywords: nullsec ore deposits in high sec anomalies --- This could be a great way to add conflict in high sec. Just drop a couple Bistot rocks in a very difficult to scan do...
- by LUH-3417 Ormand - at 2017.04.23 16:39:38
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5. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Don't forget your anti-social solo players Keywords: doesn't play well with others, just let me do my thing, stranger danger Note: Not everyone is into "player generated content" --- Hey, some people just want to go it alone. While the...
- by LUH-3417 Ormand - at 2017.04.23 16:28:57
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6. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: PLEASE FIX PLANETARY INTERACTION Keywords: carpal tunnel, click click click click click click click click, no not that one, I just did that WTF Note: hands down the most excruciating and physically painful activity in all of EVE --- C...
- by LUH-3417 Ormand - at 2017.04.23 16:28:12
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7. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Link Survey Scanner range to Strip Miner range Keywords: survey scanner range Note: I can lock and mine that rock, but I can't @#$%& scan it? Really? --- We have the ability to extend Strip Miner ranges to beyond 22k. The Survey Sc...
- by LUH-3417 Ormand - at 2017.04.23 16:27:12
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8. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Add "Manufactured by:" tag to items (or at least to ship hulls) Keywords: industrial pride, look what I made, I built half the ships in this war Note: There's very little glory for the under-appreciated industrialist --- Very similar t...
- by LUH-3417 Ormand - at 2017.04.23 16:26:06
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9. 723 mouse-clicks later... A PI lament. - in Science and Industry [original thread]
We're having a party over here: Planetary Interaction overhaul - the time has come Bring Ideas!
- by LUH-3417 Ormand - at 2016.11.03 21:51:53
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10. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Something else I just noticed: When you "STOP PROGRAM" on an ECU, it forgets which material program it was running. It's very annoying to go back into the ECU and have no idea what was going on. Sometimes it's easy to remember, but sometimes not s...
- by LUH-3417 Ormand - at 2016.11.03 14:56:17
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11. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Hound Halfhand wrote: I agree with this thread 100% even though I didn't read the whole thing. PI will be a premium feature available to only Omega clones. That alone should mean it needs to get second a look. People love the idea of developing...
- by LUH-3417 Ormand - at 2016.10.28 19:26:27
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12. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Piugattuk wrote: Not hating, but not enthusiastic either, here's why. PI is already clicky intensive, and it's also cumbersome to move stuff about, now adding skills wouldn't add anything it would only make a process that is already in need of...
- by LUH-3417 Ormand - at 2016.10.28 19:06:53
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13. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Mara Rinn wrote: Remember to design from the start with the ability to interfere with someone else's production in mind. "Nice clean water source you have there. It would be a shame if someone polluted it." "Nice space elevator you have there...
- by LUH-3417 Ormand - at 2016.10.27 19:44:51
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14. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
MarjoMecra wrote: I would love to see something like "sim city" but for building a big PI chain on a planet. I think there's a lot of people who do. Unfortunately, none of them work at CCP...
- by LUH-3417 Ormand - at 2016.10.27 19:41:27
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15. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Alessienne Ellecon wrote: How about integration with citadels? You could launch commodities from the Command Centre to a citadel nearby (say within 5000km of the planet) load by load if you wanted to avoid an onerous POCO tax. This would be esp...
- by LUH-3417 Ormand - at 2016.10.27 19:40:25
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16. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Anke Eyrou wrote: Nice to see a sensible discussion for once, however I am suprised an ISD has not moved this thread to 'Players Features and ideas discussions thread'. I'm pretty sure that CCP, the DEVs, and the ISDs are avoiding PI like the ...
- by LUH-3417 Ormand - at 2016.10.27 19:36:33
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17. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Freelancer117 wrote: http://crossingzebras.com/we-need-to-talk-about-pi/ By Banden Lokemir - great article with 3 quality of life fixes Nice article. I like the proposed changes to the GUI. Does nothing to expand PI gameplay though... just...
- by LUH-3417 Ormand - at 2016.10.27 19:34:04
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18. BUG? citidel reprocessing base yield Different for certain ore type... - in Science and Industry [original thread]
Dark Lord Trump wrote: It means that the citadel owner has installed the rig for the hisec ores but not the low/nullsec ores. Yeah, I was just reading about the different rigs. Thanks
- by LUH-3417 Ormand - at 2016.10.04 03:23:38
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19. BUG? citidel reprocessing base yield Different for certain ore type... - in Science and Industry [original thread]
I am currently in a Citidel with 54% reprocessing. The following ores have the correct base yield: Veldspar, Scordite, Plagioclase, Omber, and Kernite - 54% as expected. However, when I try to reprocess Jaspet, the bas yield is only 50% WTF? Is ...
- by LUH-3417 Ormand - at 2016.10.04 01:48:28
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20. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
I think that PI should produce all of the consumer goods that are currently seeded by the NPC market. And then colonies should require a certain amount of those consumer goods in order to continue running at max efficiency. Each planet should be c...
- by LUH-3417 Ormand - at 2016.08.16 16:56:36
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